No submissions about memes, jokes, meta, or hypothetical / dream builds.No titles that are all-caps, clickbait, PSAs, pro-tips or contain emoji.Here you can limit which GPUs are allocated for KeyShot. When GPU mode is active the CPU Usage drop-down in the Ribbon will be replaced with a GPU usage drop-down, listing the available GPUs. No submissions about retailer or customer service experiences To use GPU mode in the KeyShot Real-time View, select GPU mode on the Ribbon or Render, GPU mode from the Main Menu.No submissions about sales, deals or unauthorized giveaways.No submissions about hardware news, rumors, or reviews.Please keep in mind that we are here to help you build a computer, not to build it for you. They make me sad though since it'll be a while before I can work with the hardware they are talking about.Submit Build Help/Ready post Submit Troubleshooting post Submit other post New Here? BuildAPC Beginner's Guide Live Chat on Discord Daily Simple Questions threads General work will not be affected by ECC, or even the lack of it. I have had renders on normal gaming hardware that ends up screwed up, and the only thing that I can work it out to be is errors that could not be corrected at some point of them rendering process. If you plan on massive renders, it may make an impact on the renders that you put out. With ECC RAM, it will really only affect rendering. So the image will be filled even as the complex sections are worked on. This parallel work will end up working faster as the more complex sections take more time and the less complex go faster. Each thread that you have you will be able to work on one of the "sections", so if you have 8 threads, then 8 will be worked on at once, if you have 32 threads, then 32 of them will be worked on at once. With photoview and things like Cinebench or w/e after the prelim framework is made (or something like that) the image is split up into hundreds or thousands of sections, each one a certain size and containing a varying amount of info to be rendered. More CPU cores/threads means that more of an image can be rendered at once. My heart wants dual, my wallet wants single, the struggle continues. So I'm wondering how the Dual Xeon will affect it all, and just how much better it will do. BUT, the big But, is that between 15-40% of the total render must be done on the host computer, before the remaining percent can be distributed between the host and networked computers. Since the i7 has gigabit ethernet it only looses 4% to network loss, and Bunkspeed is optimized for both processor cores and CUDA so running 2 quadro will theoretically be really efficient. That is relevant because my current computer, an i7, I will try to keep around and put in dual quadro with SLI in the future, and use it as a local render farm. The big question is do I get it as a Dual Xeon or a single? I dont really need the dual for most applications, but at those times when I am rendering, there is a huge amount of data that is to be rendered on the host computer, even before it gets farmed out. I'm thinking of the Xeon E5-2643, which has turbo frequency up to 3.5ghz, so it should be plenty fine for day to day use. It will primarily be used for Solidworks, but I want to get into Rendering now that Solidworks bought Bunkspeed, they call it Solidworks Visualize. Note: there are no gaming considerations or preferences for this build - CAD & Render only. Both of things lead me believe that I'm probably better off not spending more money on ECC ram and only getting a hyperthreaded processor if there are other non-hyperthreading reasons to get it. For example, from what I understand - and correct me if I'm wrong - neither Solidworks, Bunkspeed iRay, or Keyshot do not benefit from ECC ram, and i found some people saying to turn off ECC, which just seems silly to me (why save 2% of time if you could spend that time and guarantee not having a crash), and I also read those applications do not really use hyper-threading either. Thanks for you're help, its really hard to find info in detail about how CAD specifically uses various hardware things. Thus, am I wasting money by going with a Asus Z9PE like in your Dual Xeon video? It has 4 full x16 slots and that seems like overkill.ģ) Can anyone link to me an explanation of where the Dual vs Single xeon really benefits? I know its great for rendering but I am not thoroughly understanding how exactly it impacts rendering. I know this is a gaming forum, but your youtube videos are great and led me here.ġ) If i were to spend the same amount of money on a Dual Xeon vs a faster Singe Xeon, which would be preferred for day to day CAD use? Faster Clock Speed is generally better for daily CAD tasks, but I dont know if it is a bottle neck at all anymore.Ģ) I know I'll eventually be using 2 Quadro's in SLI mode together, but I also know that I cant use 3 or 4, SLI only scales to 2. I have a general question about CAD performance and Rendering.
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